Start with the organiser’s current rules for the named competition and division. A robot inspired by a competition is not automatically eligible for that event. The DJI RoboMaster S1 record below is included because DJI documents its educational programming and interactive competition modes; it is a training and activity research lead, not a promise of entry into any tournament.
Build a rules worksheet listing the permitted controller, communications, sensors, dimensions, power system and modifications. Ask the organiser about ambiguous requirements before buying equipment. Keep the version and event date beside each interpretation, because a classroom activity, local challenge and formal tournament may use different rules.
Separate the robot package from the practice setup. Identify the field elements, targets, protected operating area, charging arrangements and spare parts needed to repeat the activity. Follow the manufacturer’s safety instructions and have the supervising educator define appropriate use. Do not assume all game features are suitable for every classroom or age group.
A useful practice test starts with a reset system and a saved student program. Observe setup, communication reliability, recovery from software errors and the time required to replace a damaged component. Preserve the code, configuration and field layout so a later result can be compared with the earlier run.
Before committing a team’s budget, verify current regional availability of the hardware, compatible devices, app support and replacement parts with the seller. An accessible official support page establishes a documentation source; it does not establish stock, continuing event support or a local warranty. Compare complete supported practice arrangements, and leave rule eligibility unresolved until the organiser confirms it.